CooCoo v0.1Tandy Color Computer 1 & 2FPGA ImplementationUser Reference ManualDocument Revision 0.9
Joystick SupportCooCoo v0.1 emulates Tandy analogue joystick input via the Nintendo Gamecube controller.[further details TBD]Glenside IDE / Cloud-9 Su
ResetCooCoo v0.1 provides a number of reset options.• system-wide reset will reset the Coco itself and all other components of the emulation, includin
Target ReferenceTerASIC DE1The TerASIC DE1 is the de-facto standard target hardware for CooCoo v0.1.Getting StartedDetailed instructions regarding the
Switch FunctionSW9 (not assigned)LEDsThe following table details the values assigned to the LEDs on the DE1:LED FunctionL3:0 Active cartridge slot (0-
Table of ContentsIntroduction...
IntroductionWhat is CooCoo?The Short VersionCooCoo v0.1 is an FPGA implementation of the Tandy Color Computer 1 and 2.The Long VersionCooCoo v0.1 is t
CreditsThe CooCoo project leverages off work undertaken by a number of people and/or groups, without whom the development would have been a lot more d
FeaturesCooCoo v0.1 emulates the Tandy Color Computer 1 & 2, with the following features/options:• 6809 running at 0.89MHz• 6847 or 6847-T1 VDG• P
In Depth6847 VDGThe Color Computer 1 used the original MC6847 VDG. The Color Computer 2 used the enhanced MC6847T1 VDG, which had lower case character
Note that CooCoo v0.1 has only been tested with HDBDOS operating in LBA mode. However, the implementation should be compatible with any configuration
The active slot is displayed on four (4) LEDs on targets that support this feature.A 5th switch controls the auto-start for images in locations 2-15.
PS/2 Key Function<KEYPAD-> Volume downVideo OutputCooCoo v0.1 can output either 15kHz or 30kHz RGB video.15kHz is suitable only for RGB monitors
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